Unity: Using Effectors

What I have created

Level3RGM.PNG

I have made a 3rd level in my Rube Goldberg Machine that has Area Effectors and Surface Effectors.  The Area Effectors makes objects move like its in wind so the ball will not fall to the floor.  The darker shapes are the Area Effectors and this allows the level to be more complicated as it does not need to be on a solid platform.  I have used a surface Effector on the bottom platform so the ball slides along the platform that leads onto a bounce platform.  I have used a Surface and Area Effector together to make the game more complex and makes it more interesting.

 

Problems I encountered

I didn’t really come across any problems.  The biggest problem I came across was getting everything lined up so it flows smoothly.  I have not used a Point Effector yet as I am unsure how I could implement it into my game.

What I want to create

My overall goal is to create a explorer plat-former where the goal is to collect better loot that the player can equip to fight in the harder levels.  If the player can not pass a level ( it is too difficult or their gear isn’t good enough) they can go to a “farming” area where they can defeat enemies and get better gear to then get passed the level.  There will be bosses that can be defeated but are much stronger then the average enemy.   I would like to be able to add COOP so that people can play with their friends and enjoy the game more.

Leave a comment