I am developing my texturing skills of 3D modelling. I am focusing on realistic textures as bigger games often have more realistic textures. I am getting better at modelling and texturing to a high standard.

This is my NextGen blog site that I keep up to date.
I am developing my texturing skills of 3D modelling. I am focusing on realistic textures as bigger games often have more realistic textures. I am getting better at modelling and texturing to a high standard.

To start we created a production schedule to plan how we would manage our time over the 2 hours. We worked on different things so that we could get things done faster. We got a game with some functions such as the player following the mouse and objects flying onto screen that if the player touches it will reset the game.
I think the models turned out alright as that’s the first time I have done pixel art however I think the background could be improved. The timer doesn’t reset when the player dies and there is no end game/goal apart from surviving. There could be a goal in the future.
Call of Duty
Developers :Infinity Ward, Raven Software, Treyarch, Aspyr, n-Space
Infinity ward, Raven Software and Treyarch were part of a 3 year cycle to create a call of duty game and they took around 2 years to create each game.
Raven Software (or Raven Entertainment Software, Inc.) is an American video game developer based in Wisconsin and founded in 1990. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them.
Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with six other installments in the Call of Duty series.
Treyarch is an American video game developer, founded in 1996 by Peter Akemann and Doğan Köslü, and acquired by Activision in 2001. Located in Santa Monica, California, it is known for its work for the Call of Duty series.
Target Audience
All of the call of duty’s had a 18+ age rating yet they have more under 18’s playing the game. The main audience age is around 12-16. Most of the players are male. The game was released globally and it had multiplayer which the players loved. COD Modern warfare was the first call of duty that did multiplayer well and it really kicked off the series. The game was aimed towards people who wanted a competitive game while being able to play against other players. Overtime the audience has stayed around the same as each generation still buy the games however people over the recent years have not enjoyed the games as much.
Hardware Limitations
At the beginning, call of duty had pretty bad graphics and the game play mechanics were not as polished as they are today. A good example is call of duty modern warfare. The original was created for the ps3 and xbox 360 so the hardware was limited which impacted the graphics. They made a remaster of the game on the ps4 and xbox 1 which had significantly better graphics. This shows the limitations but also the potential of the different hardware we have today.
Battlefield
Developers: Electronic Art, Dice
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft as of March 2018.
EA Digital Illusions CE AB (DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the Battlefield, Mirror’s Edge and Star Wars Battlefront series. Through their Frostbite Labs division, the company also develops the Frostbite game engine.
Target Audience
The games are generally for people 18+ that enjoy the more realistic and bigger map games. The games have 64 players fighting on one map and the play-style is open for everyone. The game requires map knowledge and skill so the more often the players play the game the better they will be.
Hardware Limitations
Battlefield has become one of the biggest franchise in the gaming community and that’s because the older games were great for the time. Battlefield Bad Company 2 had amazing graphics and the mechanics worked well. Although there was limitations within the game such as you couldn’t go prone, the game had great models, maps and game play. The newer battlefields have similar game modes but the games look better and the mechanics are polished due to the bigger dev team and newer programs such as the new frostbite engine.
Zelda
Developers: Nintendo, CapCom
Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world’s largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises, such as Mario, The Legend of Zelda, and Pokémon.
Capcom Co., Ltd. is a Japanese video game developer and publisher known for creating numerous multi-million selling game franchises, including Street Fighter, Mega Man, Resident Evil, Devil May Cry, Monster Hunter, Sengoku BASARA, Ace Attorney, Onimusha, Breath of Fire, and Ōkami, as well as games based on Disney animated properties. Established in 1979, it has become an international enterprise with subsidiaries in North America, Europe, and Japan.
Target Audience
Zelda has a wide target audience ranging from kids to adults. Kids that play the game may not undersand the story as much but will undersand the game for the most part whereas adults can fully undersand the story. The age rating varies from each game so anyone can enjoy the franchise.
Haedware Limititions
One of the biggest limitations was when Nintendo was releasing Zelda and Sheik on the 3DS. They said “It’s basically due to the 3DS’ limitations. It was impossible to have both characters exist together [as one] on 3DS. However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.” The Legend of Zelda: Breath of the Wild was released on the switch and the game had a great response. The game looked great and all te gameplay was there. The game ran in 900p @ 30fps which for a hand held gaming device is pretty good.
Today I have rigged one of my characters and painted the skin weights so that my character moves how it should. I have used joints and skin to rig my character as the way the character moves best suits it. I have used 3 joints in the handle and 1 for the head so there is good movement throughout the body.
When painting the weights, It took me a few attempts to get it working as I kept painting on top of the of the other joints which caused it to not work properly. I finally fixed it and got it working as it should.



I have created a military style crate that has been covered in mud and has been hit by bullets. I chose a simplistic design that I could texture to suit the design that I was going for. The hardest part of the design was designing the crate as I was unsure what design I was going for. I am happy with the outcome of my design and I think the stickers are a nice touch as if the crate has a story behind it.
One of the most challenging things was getting the key poses right so all the timing was in sync. To overcome this, I followed the guide on what poses should be at each frame so my walk cycle is more realistic.

Here is my low and high poly models. The high poly model has hinges and handles. The low poly has the basic shape so hopefully it will bake okay. I haven’t changed much as it is a realistic weapons crate so I don’t want to make it too complicated as it won’t look as realsitic.
A emissive map is a texture that receives no lighting so the pixels are shown at full intensity. This could be used to add a glow effect to a model such as a sci fi character or a weapon.