Low to High Baking

bothcubes.PNGcubebaked.PNG

First I created a low and high poly model. I then set the coordinates to (0,0,0) so they were on top of each other and exported them separately as a .fbx file.  Then imported the low poly cube into substance painter.  I went into the texture set setting and made the high poly cube the bake map.  This made the low poly cube look high poly but without all the polygons.  Finally I added a smart material so the light reflects differently on the surface.

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