What I created
I have created a 3D model of a sword and shield using various types of software. For my sword, I have made a metal blade with flame like markings on it to give the sword a used look. The hilt is a bronze material which goes with the blade. Throughout the model I have started light and it gets darker on each part of the weapon. The handle is a unusual material that I think fits the weapon. For the shield, I have went for a metal and wood look like the old style shields. I wanted to add different layers to the shield so it doesn’t look plain. I think my sword turned out better as the colours and textures work better together.
How I created them
I used 3 main software to create it. Maya photoshop and substance painter. In maya, I got the shape and size of the models right. I used my drawing to create the sword and put references together for my shield. I used multiple tools to create my models, the main one being extrude. Using the bridge tool and target weld tool was also a big part in creating the models. I started from a cube for my sword and a sphere for my shield. Getting the right shape was the most time consuming part of the model.
Once I was happy with the shape, I had to IV unwrap the models and I unwrapped them manually at first but noticed a lot of stretching in the model so I tried the auto unwrap which worked fine. I unwrapped each element of the sword first but then combined them together as it is easier to texture. I then organised the uvs so they were spaced correctly. Once I was happy with everything, I exported the model as a FBX file so it could be textured. I tried photoshop before substance painter but I could not get the model looking good as I’ve never used photoshop on a professional level.
After trying photoshop, I used substance painter as it is eaiser to use once you have seen how to use it so I decided to use it instead. I have applied textures and particles to make the model look better and more high quality. I also painted some of the textures and changed the metalness of the material. The hold of the sword has textures that give it a more 3D look.
Problems I encountered
One problem I encountered was some of the faces of my sword was not attached to other faces and it was hard to spot because they all looked like they lined up. I had to go and check each edge and vertex were lined up properly. Another problem I encountered was the lack of photoshop skill I have. Although I know how to use the tools on photoshop, I have not been shown how to execute them properly so my textures look low quality.